The tradition of the fighter is very old and predates recorded history. It’s the latter qualification that shines through, according to former employees. In some cases, sources believe that Activision only found out via former SK employees updating their LinkedIn accounts. ), Under the heading ‘Our Philosophy’ is this quote: “A guild works best when you have trust in those around you to carry out tasks and when you show loyalty by performing your best at all times. But by then, it was pretty much too late.”, “This was the first time that a publisher basically said, ‘No, finish the project and get it out the door’,” the source said. “We aren’t talking a couple of months of full production here,” the same source says. Understandably, X-Men fans were ravenous for more information than the bare-bones, 55 second-long trailer could possibly deliver. Bad video games are released all the time. In 1998, they were signed by Nintendo as a second-party developer. “Activision would request changes or feedback on a topic. It’s a seemingly unavoidable fact that not every game can be great, or good, or even average. It’s about a proud leader, frustrated ex-employees, many internal clashes and a secret sequel everyone hoped would be great. “Characters, rooms, FX, concepts. “They gave SK enough time; SK just didn’t use it wisely at all,” says another source. “They were working on an Eternal Darkness 2 demo that they could take to publishers. “At SK, publishers are viewed with an extremely adversarial perception,” a former employee said. “I was always complaining to the producers about this, as the numbers never worked out,” the same source says. A popular character from medieval games, knights where known for their heavy armor, sword duels, and highest honer. Accordingly, keep in mind that what follows is but one side of a very complex story. Former Silicon Knights developer: “SK didn’t take the development of XMD seriously the entire time I was there. “He’d abandon the project for three months at a time, say ‘everything is good’ when it’s obviously completely broken, then come back again in a month and yell at everybody.” Considering the encompassing nature of the lawsuit that SK brought against Epic Games and the high stakes involved for both parties, though, it’s unsurprising that the company president’s attention was elsewhere, at least on occasion. 2. His failure to work with us or Activision destined the game to either be cancelled or fall well below anyone’s quality standards. Bad video games are released all the time. It took hours to make a change and see it in the game. And that’s what happened on both sides, which left pink elephants grazing in the meeting room.”. “At this point, they also started instituting a mandatory six-day-a-week, 10-hour-a-day minimum crunch. When?” The fans’ questions remained unanswered for several more pages, until on December 14, user ‘Emma Frost fan 89’ asked, “Does anyone think we will actually get any answers for the questions here?” By April 23, 2011, another ventured, “Dear Silicon Knights. A statement released by Dyack read simply, “We are disappointed by the outcome and we plan on appealing .”), Epic, creators of the Unreal Engine, has prevailed in court against Silicon Knights, creators of…. In the video, Dyack said that his company put more than $2 million of their own money into X-Men Destiny, beyond what they were obligated to, and rejects the idea that his team split its focus in any way that hurt the X-Men game. Or maybe the problems include inexperienced developers, incompetent project management, impossible publisher requests, funding concerns. To him, it seemed more like a job to get us by, until ED2 could be developed and sold to a publisher—which never happened.”, Another source said that “SK had about 60% of the development team working on XMD and the other 40% working on ED2. Anonymous allegations are easy to make; verifying them is much tougher. “Dyack’s only note was that the ‘lights should be more red.’ In another instance, he thought the final boss fight should be interrupted by ‘a challenge room’—his favourite thing from Too Human.”, Another source recounts an anecdote from a different theater review. They are one and the same — a single unchanging entity.”, Dyack holds three degrees: two in Computer Science and one in Physical Education. Eventually, questions were raised about the actual overall game, and when things would start to come together into something resembling a gaming experience.” Another source tells me that “the technical challenges of trying to create and play any asset with the SK engine was impossible enough, especially with ever-changing direction from Denis. Rather than defend itself, Epic Games chose to up the stakes and countersue Silicon Knights. Then, many things happened, including a court ruling stating Silicon Knights had knowingly stolen game code to … Sure, previous X-Men titles didn’t exactly set the world on fire: 2006’s X-Men: The Official Game, averaged a score of 52 out of 100 on Metacritic across seven platforms, while 2009’s character-focused X-Men Origins: Wolverine averaged a 65 across six platforms. New Developments in Silicon Knights vs. Epic Games Case. “We are talking six to 12 months; almost always 12 months. To an extent, it’s the role of the gaming media to warn potential buyers away from these inferior gaming experiences, and encourage them to spend time with well-designed games developed by skilled teams, led by sound project management, and unhurried by unrealistic demands. Many of those who responded confirmed that they, too, had heard the rumours of their names being removed from the credits of XMD. So how does a game, one made by a celebrated studio and backed by one of the richest game publishers in the world, turn out to be a bad video game? Bad tech, combined with a team composed of people who had not shipped a title since Metal Gear really hurt that demo. Denis was extremely pissed when he saw it after a few weeks, but most people saw it as a remembrance of colleagues who had moved on and would be missed. They leverage this by talking about Eternal Darkness endlessly.” The GameCube game’s critical acclaim and respectable sales fostered trust and faith among publishers, the source said. Often, documents and concepts were the only thing we could consistently deliver [to the publisher].”, At this point, the heavy stalling and major excuses from SK management would begin, former employees say. It took the side-team a long time to even get that far. ), Given the poor quality and sales performance of XMD across all platforms, it now seems less likely than ever that Silicon Knights can resurrect their once-proud history of producing quality games. Between 35 to 45 former employees will fail to have their credits appear in the game.”. The design and production were extremely poor, and after a two-and-a-half year period we still didn’t have a single level even roughed in. “I am certain that if you contacted former and current Silicon Knights employees and offered them anonymity, you would receive evidence of an appalling antipathy from management towards the employees, publishers, and the quality of their games.”, Former Silicon Knights developer: “”The tone was unmistakably negative, and we were obviously worried that the game would be cancelled.”. We built a proof-of-concept for a platform brawler, at best, and Activision green-lit the project.